![]() ![]() ![]() ![]() I raised the problem as #1147, although I um'd and er'd over whether it was a bug or an enhancement. The most trivial way is to use a generator to spit out an incrementing number every time a hinge/rail is encountered in the export process, and use that unique number for that rail/hinge. So for me it is far simpler all round to have the application take care of ensuring multiple objects with hinges do not use the same hinge number. I don't get strange deformation when following your explanation either. I don't get strange deformation when there is just a single hinge object in the export/import. It's the previous message I seem to have misunderstood.Īnd that's the thing. Oh I understood how to edit and fix the issue. Once you understand how it works it's pretty easy. You would want to keep control over that yourself. As you have found out combining identical objects can result in strange deformation movements when the angle changes. I tried to explain how to go about combining different parts with each their own deformation into a single piece of furniture by editing their source before you combine. The dresser I created has all drawers open individually. To each their own, I suppose.A little misunderstanding: I don't want all drawers to open with the same movement. I'd also guess this only works if the rails are all oriented in the same direction too. I'm stumped why you would want to slide out all the drawers at once in say a 6 drawer unit. Respectfully, I think that sounds like more of a corner case use than mine You can't test the other drawers by themself because they don't have the first rail so wait until you have tem all together and they should work fine. When all are finished 'insert' them at the correct position into the base of your furniture and export the whole thing. This is easy because you have just a single drawer to handle. If it's ok, copy the obj and mtl files and edit it for the next drawer. You can do that because the rail is included. I just create a drawer, add the rail for deformation, and export the drawer including the rail. Particularly handy when creating a dresser with 6 drawers This way you can easily keep track of the different hinges. What I do is just create a copy and edit it for the 'next' hinge and then combine them. ![]() This would avoid the need to manually edit the files.Mmmm, and what if you want them to act as one hinge? The current way works just fine, you just have to be carefull when combining multiple hinges. if a hinge_1 already exists in a previous object, and the next object in the export also contains a hinge_1, then rename this next object to use hinge_ n, where n is the next unused number. A feature request for the obj exporter would be to track hinges (or rails) and make sure they are unique within the export. This would avoid the need to manually edit the files. This topic has been viewed 5513 times and has 26 Thread Status: Active Total posts in this thread: 27 Sweet Home 3D Forum Category: Help Forum: 3D models and textures Thread: ROOF WINDOW / VELUX WINDOWS ![]()
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